Residential buildings provide Viking population and copper coins. Players cannot trade cultural goods with other players. The building cost of each settlement building depends on the player's era and consists of resources from the main city: coins and supplies.Īll resources gained from the settlement, stay in the settlement. ![]() All other buildings become available by unlocking embassy advancements. The building menu consists of four types of buildings and an expansions window:Īt the start of the settlement, the player will have one of each type of building available in the building menu: the Shack, Axe Smith, Runestone and Snow Trail. It also has the advantage of needing much less effort from you.A list of all embassy advancements and their requirements can be found on the Vikings page. This is much more rewarding than completing the settlements, even on long term as FPs call FPs and the sooner the better. It will take you only 29h and 2m, plus your and the server's reaction times, to yield 25FPs.Ĭonsidering 36h instead (because you need to sleep), you should be able to produce 500 FPs a month, 16.5FPs a day on average. Wait the 24h cooldown between abortion and starting of a settlement.Disconnect them in far corners (just keep 1 connected to get notifications).But time is money, so how can you make the most out of it? This method is the fastest way to do so. ![]() ![]() Upon completing the 5th quest of the viking settlement, you receive 20FPs from a milestone reward and 5FPs from a quest reward.
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